I have an engine I have serialized using C++. Now I would like to load it and use it in python. I have found two different methods of doing this: using trt.utils.load_engine or create a runtime object and then call runtime.deserialize_cuda_engine
. What is the difference and which way is more preferred? I was using the first one since it has some python documentation while the second is just a SWIG wrapper (or is it cython?).
And do I even need to create a runtime object in the first place?
And why does the code in the python custom_layers.py example creates an engine, then create a context from the engine and then get the engine from the context?
You wouldn’t have to do any of that. If you already have the saved engine file, you can just call utils.load_engine. The doc you pointed to is just an example of how to do inference with an engine then save/load it.
No need for runtime objects with utils.load_engine.
any sample c++ code or github link for using Uff file in jetson tx2 .
i have converted my trained model to UFF file and copied it to jetson ,but not sure how to use it with tensorrt as i have very little idea about c++ , so not able to get sense from jetson inference github .
yes ,i did checked on this as well, but this is for the pretrained models avialable.
my requirement is , if i have trained model how i can leverage power of tensorrt on jetson platform .
i can use tensorrt on my host system .but i cant do the same on jetson for my trained model and if i run using python its very slow .
from many forum , i came across i understood that i have to change the trained model to UFF format , then copy to jetson and write a c++ wrapper to convert this to optimized tensorrt engine and use it for inference.
correct me if my understanding is wrong .
i am just new to jetson and trying to do small project .