Ray Tracing Essentials Part 6: The Rendering Equation

Originally published at: Ray Tracing Essentials Part 6: The Rendering Equation | NVIDIA Technical Blog

NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all developers embrace the bleeding edge of rendering technology. Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. The aim of this program…