Reduction Problem

Hi i am newbie to CUDA programming and i would like to address a problem i run into with the parallel reduction templates given in NVIDIA SDK. I try to compute a parallel sum in C using the Cuda extensions and i didn’t manage to do it. Can somebody post a simple example of reduction in CUDA C without templates and power-of-2 array problem, so i can understand how it works?

thanks in advance.

the code i used is:

[codebox]global void cg2(float *g_odata,float ro,float r,int n)

{

// now that we are using warp-synchronous programming (below)

// we need to declare our shared memory volatile so that the compiler

// doesn't reorder stores to it and induce incorrect behavior.

extern __shared__ float sdata[];

// perform first level of reduction,

// reading from global memory, writing to shared memory

unsigned int tid = threadIdx.x;

unsigned int i = blockIdx.x*(blockDim.x*2) + threadIdx.x;

unsigned int blockSize=256;

sdata[tid] = (i < n) ? (r[i]*ro[i]) : 0;

if (i + blockSize < n) 

    sdata[tid] += ro[i+blockSize]*r[i+blockSize];  

__syncthreads();

// do reduction in shared mem

for(unsigned int s=blockDim.x/2; s>32; s>>=1) 

{

    if (tid < s)

    {

        sdata[tid] += sdata[tid + s];

    }

    __syncthreads();

}

#ifndef DEVICE_EMULATION

if (tid < 32)

#endif

{

    if (blockSize >=  64) { sdata[tid] += sdata[tid + 32]; __syncthreads(); }

    if (blockSize >=  32) { sdata[tid] += sdata[tid + 16]; __syncthreads(); }

    if (blockSize >=  16) { sdata[tid] += sdata[tid +  8]; __syncthreads(); }

    if (blockSize >=   8) { sdata[tid] += sdata[tid +  4]; __syncthreads(); }

    if (blockSize >=   4) { sdata[tid] += sdata[tid +  2]; __syncthreads(); }

    if (blockSize >=   2) { sdata[tid] += sdata[tid +  1]; __syncthreads(); }

}

// write result for this block to global mem 

if (tid == 0) g_odata[blockIdx.x] = sdata[0];

}[/codebox]

I use ubuntu linux 9.04 with the geforce 9500gt gpu…

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Thx but this algorithm also suffers the power-of-2 problem…