I’m a bit confused regarding the functioning of rtContextLaunch3D. How is it different from rtContextLaunch2D? A simple answer is rtContextlaunch3D has a 3D computational grid and rtContextLaunch2D has 2D computational grid.
rtContextLaunch3D requires to have a 3D output buffer. Can someone please tell me the significance of 3D buffer? Also the Launch Index for rtContext3D is 3 dimensional i.e. it generates rays in 3D (for each cell of the computation grid)? How is ray Tracing performed with 3D launch index?