Shaders appear as "No Name" in Nsight 3.0 RC2 (and RC1)

Nsight no longer knows the names or any details of my shaders anymore when they are compiled with the Windows 8 SDK d3dcompiler.

I’m on Windows 7. Do I need to be running Windows 8 to get shader debug symbols back?

Current Nsight version doesn’t support the dx shader compiler in windows 8 SDK.

Is there any rough time frame on when this might be added?