Hi everybody! I have a problem with scaling. I’ve serialized scene from Unreal into PhysX serialization format. Then I imported it into PhysX project based on Tank Snippet.
Units in Unreal are measured in centimeters, and I’ve got very huge objects in my PhysX scene 100 times larger than my tank. I set tanks size 100 times larger and set PxTolerancesScale like this:
scale.length = 100;
scale.speed = 981;
scale.mass = 100000;
Now my tank moves differently than it was when it was small.
And I want the exact moving as it was when it was small.
How can I achieve this goal?