I found a bug on the latest DirectX 12 drivers where clearing more than 32 rectangles with a single draw call crashes the application.
sample code here:
Hello @user112593 and welcome to the NVIDIA developer forums!
Thank you for bringing this to our attention.
Can you possibly also share the complete output of DxDiag.exe?
And if you have, a stack trace of the crash.
That would help a lot!
Thanks!