Stack overrun bug in directX 12 driver

I found a bug on the latest DirectX 12 drivers where clearing more than 32 rectangles with a single draw call crashes the application.

sample code here:

Hello @user112593 and welcome to the NVIDIA developer forums!

Thank you for bringing this to our attention.

Can you possibly also share the complete output of DxDiag.exe?

And if you have, a stack trace of the crash.

That would help a lot!