Starfield does not launch on most NVIDIA GPUs on Linux, and not at all on Pascal GPUs

I can confirm what is generally mentioned above. 535 series drivers crash on new game or loading into a save. 525 series drivers allow the game to run, however, performance suffers due to NV_device_generated_compute being disabled due to a longstanding driver bug: Multiple CUDA/RTX/Vulkan application crashing with Xid (13,109) errors

Furthermore, setting options to enable hardware raytracing causes the game to crash during shader compilation. Given this game does not use ray tracing, this isn’t a big deal, but it is worth calling out.

Here is what I’m on that works:
Arch Linux 64bit
KDE Wayland 5.27.7
Kernel: 6.4.12-arch1-1
Driver Version: 525.116.04
CPU: i9-12900H
GPU: RTX 3080 Ti Mobile

Launch options:
PROTON_HIDE_NVIDIA_GPU=0
PROTON_ENABLE_NVAPI=1

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