Texture memory

Hi there,

currently i’m working with a graphic card that allow me to work with double (architecture 1.3).

If i use texture memory to allocate a double array, it’s enought to declare the texture as int2, and then cast it to double with a special function __hiloint2double. All right.

The problem arise when i want to use the same structure, but with unsigned long instead of doubles. The size is the same (8 bytes), but i don’t know really how to cast it.

Here i let the code for fetch values and cast to a double:

texture<int2, 1> texRef;

...

__inline__ __device__ double Fetch_X(const size_t &i)

{

	int2 V = tex1Dfetch(texRef, i);

	return __hiloint2double(V.y, V.x);

}

Thanks in advance