Unreal with DLSS 3.5 - Should TSR be enabled

By default, the Unreal Project…Engine…Render settings have the aliasing method set to TSR.

When using DLSS, should I set the aliasing method to none instead?

Doesnt DLSS replace the need for TSR?

Thanks for any advice

Hello @robertcober, welcome back to the forums.

Yes, DLSS Super resolution will replace Temporal Super Resolution that is native top Unreal Engine, so you will need to disable it. otherwise DLSS will show you a warning that another SR algorithm is already active and bail out.

I hope that helps!