Hi, i’ve been noticing a strange behavior in my racing game.
I have multiple vehicles, and when one of the vehicles turns upside down, or go up to high, or get out of the scene (falls from defined ground, for example), it seems to affect other cars raycasts, by making them to sink into the ground, and their stand only in the ground supported by the body of the vehicle itself, not the wheels… it looks like, if a vehicle wheels fails to get a valid raycast (don’t find ground), somehow affects other cars wheels.
Not sure why this happens… i’m using physx 3.3.0.
I’m doing the raycasts (PxVehicleSuspensionRaycasts(…)), followed by PxVehicleUpdates(…), on every step.
I’ve taken too much time to figure this out myself, but simply can’t understand what’s happening…
Any help would be appreciated!