I am newer in VR works. I have found that there are vrworks 360 video sdk and cloudxr sdk for this work.
So I wander what difference between them, and I noticed that the vrwoks is no longer update, right?
Hi @zongxp -
VRWorks SDK is a suite of APIs specific to improving image quality, performance, and transfer for XR-related content. VRWorks SDK is still current and developers can integrate a number of APIs in to their applications. 360 Video was deprecated, but VRWorks SDK development continues. Most recently DSC was announced, VRS continues to improve user experience, and other API improvements are in progress.
NVIDIA CloudXR is our XR Streaming technology built on NVIDIA RTX™ technology that delivers VR and AR across 5G and Wi-Fi networks. CloudXR is fully scalable for data center and edge networks. The CloudXR SDK streams content from OpenVR applications to Android and Windows devices.
Let me know if you have any other questions - thank you for reaching out!
Thanks for your reply. I can understand the difference from your explain.
I have one requirement for video/image stiching, which can stich multiple picture or video with GPU. So whether the VRWorks or CloudXR can achieve this function?
I have applied for downloading sdk, but it still in approval pending state after 5 days.
Can you help me check it?