595 release feedback & discussion

@Iridescence
This issue is no longer relevant – it was my first time installing a driver from a .run file, and it turned out to be user error on my part :)"
But…
I’ve identified issues in several games that do not occur on versions 590.44.01 or 580.142:

  • Indiana Jones: Game crashes and HDR issues (not present in 590.44.01 and 580.142).
  • Age of Empires II Definitive Edition: Black screen in the main menu (not present in 590.44.01 and 580.142).
  • The Witcher 3: Constant freezing (not present in 580.142).

Additionally, screen recording in KDE Plasma (Spectacle) is currently broken.

Link to my comment:

Like @zebcom mentioned, the issue in Witcher 3 is caused by RT and/or DLSS performance mode. Turning of RT and switching DLSS to quality mode would make it playable again (Tbf I haven’t checked the performance mode, quality is what I normally use.).

@sorn.denis
The Witcher 3 isn’t working on my setup with drivers 595/590.

Only reverting to the 580 series fixed the issue for me.

FYI I encountered issues with host processing spikes to 30-40ms using Sunshine and Apollo on Linux (CachyOS) resolved by downgrading back to 580. Switching between nvenc and AV1 encoding and multiple combinations of Moonlight client settings did not resolve the issue. GPU: 5090

have you actually tried to disable ray tracing, and did you check if DLSS was active and in performance mode?

Interesting. For me Ghost of Tsushima freezes at the title screen with 595 - wasn’t the case with earlier drivers. Anyone else with a similar issue? I saw this in the logs, if it is of any help.

[52392.970682] NVRM: GPU at PCI:0000:01:00: GPU-c5456200-0b6e-319c-c81a-08746b58d580
[52392.970687] NVRM: GPU Board Serial Number: 0
[52392.970688] NVRM: Xid (PCI:0000:01:00): 109, pid=222021, name=GhostOfTsushima, channel 0x00000024, errorString CTX SWITCH TIMEOUT, Info 0x3c036

I am experiencing an issue with monitor identification on a fresh install of Debian 13.

System Configuration:

GPU: NVIDIA GeForce RTX 5060

Driver Version: 595.xx

OS: Debian 13 (Trixie/Testing)

Desktop Environment: GNOME 48.7 (Wayland)

Kernel Parameters: nvidia-drm.modeset=1 is enabled.

Display Setup:

Monitor 1: Connected via HDMI (Detected correctly).

Monitor 2: Connected via DP-to-HDMI adapter (Detected only as “Nvidia” in GNOME settings).

nvidia-bug-report.log.gz (1.1 MB)

Can confirm that. Elden Ring without RT works again after using the vkd3d descriptor-heap-test. With RT enabled, there are flickering blocks (regardless of whether it’s low or maximum RT).

just had a freeze in The Witcher 3, with raytracing enabled on an RTX4090 on CachyOS

proton experimental

3/18/26 8:50 PM kernel NVRM: GPU at PCI:0000:01:00: GPU-46bf043a-af61-0c08-5dd7-9c610ddbc9f0

3/18/26 8:50 PM kernel NVRM: Xid (PCI:0000:01:00): 109, pid=11986, name=witcher3.exe, channel 0x00000054, errorString CTX SWITCH TIMEOUT, Info 0x10c067

Will frame generation get fixed before DLSS 5?

It works perfectly for me (has for a few driver versions now) in pretty much all games I try it on. What’s the specific issue you’re having?

Yup, myself and a few others have the exact same issue (post). Elden Ring is also affected by the same error on loading into game, and AC Shadows too (only in some specific locations for this one). Are you on RTX 5000 series GPU too?

Only workaround found so far is to use descriptor-heap-test branch of vkd3d-proton, although this apparently doesn’t help everyone with Ghost of Tsushima.

Which RT level do you use, and which DLSS dlls? You can use DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS=DLSSIndicator=1024,DLSSGIndicator=2 to display the DLSS info. I experience crashes with preset M, but not K, but that is on Blackwell. I mentioned this here: 590 release feedback & discussion - #469 by zebcom and 590 release feedback & discussion - #461 by zebcom

Yes, I am on 5090. Thanks, I will try that branch.

EDIT: At least for me it worked.

ER seems to work for me, but on 595 if I use the DLSS/FG mod the game crashes on launch. It used to work fine on 590.

Not sure if this is new but having issues with Space Marine 2. Unable to get past the loading screen after hitting ‘Continue’.

I downloaded the nightly CachyOS proton build and that makes the game work, but now experience severe framerate occasionally dropping down below 30s with a 5090.

This driver seems to have introduced a regression in the game “Captain of Industry”. It causes the terrain textures to be blocky and sort of looking stitched along the building grid (which itself isn’t visible). Logs are attached.

Screenshot (better to just see the issue, I assume it’s clear by just looking at it even without knowing

nvidia-bug-report.log.gz (415.2 KB)

the game):

Hi @Saancreed , Thank you for the report. Tracked on internal bug #6000379 - Assassin’s Creed Shadows hang at Ominesanji Temple on 595.45.04.

Attempting to play Crismon Desert results in a game freeze shortly after pressing ‘play’.
The system completely freezes shortly and the music keeps playing but at that point the game is frozen.

the 590 driver does seem to work however performance leaves a lot to be desired.

This is with a RTX 5080 (FE) and 9800x3D

nvidia-bug-report.log.gz (747.4 KB)

steam-3321460.log (74.5 MB)

Have you tried Proton Hotfix and GE? I read performance varies. Note there is Denuvo and you are limited to 5 installs per 24 hours (and changing Proton counts as one).