Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Originally published at: https://developer.nvidia.com/blog/advancing-gpu-driven-rendering-with-work-graphs-in-direct3d-12/

GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s performance. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU…