Hello,
I am currently exploring ways to stream a scene rendered in NVIDIA Omniverse to a web browser using the WebRTC (WebRTP) Extension.
My current idea is as follows:
- Run the Omniverse simulation locally on my machine.
- Capture the rendered viewport using a separate screen recording or capture application.
- Stream this captured video to a web browser through a controlled broadcasting tool.
The purpose of this setup is to:
- Monitor the simulation remotely via the web,
- Prevent unauthorized direct access or editing of the simulation,
- Retain control over what is streamed, possibly with overlays or branding added during the broadcast.
While this approach seems to work, I was wondering if there are other, possibly better methods to achieve secure and efficient web-based monitoring of an Omniverse simulation.
If anyone has experience with similar setups or knows of better alternatives (e.g., custom WebRTC server setup, third-party integration tools, or best practices for isolating interactive control), I would really appreciate your insights.
Thank you in advance!