An Interview with Carbon Machina on Real-Time Ray Tracing

Originally published at: An Interview with Carbon Machina on Real-Time Ray Tracing | NVIDIA Developer Blog

An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an art form. Scavenger, their environmental demo, proves this; it uses real-time ray tracing to draw out a broad range of emotions in its audience. Warm yellow hues create a sense…