Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Originally published at: Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite | NVIDIA Technical Blog

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien Hillaire, Senior Rendering Engineer at EA/Frostbite. Sebastian discusses real-time raytracing and global illumination (GI) workflows in Frostbite. He explains the context and the current workflows Frostbite uses, then describes the process…