Originally published at: https://developer.nvidia.com/blog/qa-real-time-ray-tracing-in-a-cinematic-scene/
Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. …