Ignacio Llamas Interview: Unearthing Ray Tracing

Originally published at: Ignacio Llamas Interview: Unearthing Ray Tracing | NVIDIA Technical Blog

We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you get started on ray tracing at NVIDIA? I joined NVIDIA about four years ago, on the GPU architecture team. If somebody told you that you’d be shipping consumer…