i’m wondering if real time ray tracing is possible on comsumer’s hardware ( 5870 or GTX 260 )
i’ve read some paper work which present some real time ray tracing for complex scenes consisting of traingles. ( “real time kd-tree construction on graphics hardware” , for example )
But i haven’t downloaded any ray tracing demo that is real-time from internet.
i mean the one for normal scene used in raster method.
Use whatever u want, cuda , openCL or even AMD CAL , does any one percive real time performance?
Actually i’ve finished the algorithm of kd-tree construction and ray tracing on GPU using OpenCL and Brook+ seperately, but the performance of them is still far from real time.
Is there something they don’t mention in their work? (Such as use rasterization for primiray intersection test.)
Any idea is really appreciated!!