Animating Three.JS with audio2face JSON

Can anyone help me point me in the right direction to convert audio2face JSON data into an AnimationClip or similar I can use in Three.js? I would like to load audio2face data into Three.js and play the animation. Data I have from audio2face looks like this:
{
“numPoses”: 46,
“numFrames”: 183,
“facsNames”: […], // array of strings of names
“weightMat”: [
[0,1.1,…], …
]

Hi @synergyseekers ,
I have no experience on three.js, but just from a quick glance, it seems like three.js has the morph target system that can represent blendshape animation from audio2face.
I think you can use/convert the weightMat in the json file as morphTargetInfluence in three.js, right?
FYI, weightMat contains the blendshape weights of 46 shapes on each frame.

Hi, there.

Did you successfully solve this problems?