Ok so looking through the 4.0.2 SDK samples it seems that the anti-aliasing technique is sub-pixel jittering, I’ve looked through the technique, understand it and implemented it in my little test app and it works fine.
The problem is that it’s an accumulation technique that works over a number of frames, so when I render directly to a file the image receives no anti-aliasing as I’m only rendering one frame. Is the only way to get around this to render multiple frames before I save to a file ? Or is there a better technique I could be using.
I realise that’s an open question probably with a lot of answers so I guess what I’m asking is, is there another simple/quick technique I can implement ?