I’ve created an articulation. Works fine and interacts with the scene with no problems. However I’d like to spawn a version and up it into sleep mode so it can be woken when another actor collides with it. WHen I do this the simulation crashes at the moment of impact with the following assert:
I did some more experiments and when the ragdoll comes to rest it appears to go into sleep mode correctly (according to the PVD which shows the ragdoll going orange) when I shoot it with a dynamic actor it wakes up correctly so it appears the problem only occurs if I force it to sleep with: ragDollArticulation->putToSleep();
This has already been fixed and released in 3.3.3. If you need to stick with 3.3.2 then the fix is to replace the assert with the the following change: