I’m using Physx 3.3.2
I’ve created an articulation. Works fine and interacts with the scene with no problems. However I’d like to spawn a version and up it into sleep mode so it can be woken when another actor collides with it. WHen I do this the simulation crashes at the moment of impact with the following assert:
: Assertion failed: !TSecondPass || node.getIsKinematic() ||
The crash is a 100% repro and happens the instant something collides with the sleeping articulation.
I’ve tested with normal actors and they wake up just fine so it’s something to do with articulations.
I don’t know what this error means and can’t find a mention of it anywhere
I’m developing using VS2013 in 32 bit.
Any help would be much appreciated
I couldn’t cut and paste from teh assert so had to copy by hand into the post,so there may be typos :(