Basic idle animation on character in Isaac Sim 4.5.0

Isaac Sim Version

4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
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GPU Information

  • Model: RTX 3060

Basic idle animation on character in Isaac Sim 4.5.0

Detailed Description

With the new Isaac Sim 4.5.0 update the new method of setting animation for characters is using the Agent SDG. However, I have a scene with an RTX lidar publishing with ROS2. I am wondering if it’s possible to set animations with Agent SDG without the whole data generation part?

If this is not possible, can I just place some characters in the scenes with basic idle animations. When I import the characters in my scene, I see them in their T-pose. Where should I add the animation in the character tree and where can I link the animation with the character?

With Kind regards
Ryan

@ryan.paesschesoone1 after digging into this a bit, here’s one of the ways you can set up your characters with looping animation. below, my goal is to apply two separate animations to two separate characters. it’s got a few steps to it, so let’s get started:

  1. Import/Create all the necessary elements: Characters, Skeletal Animations, and Animation Graphs:

  2. Configure the Animation Graphs:


    p.s. feel free to tweak the animation clip attributes if you need specific start/end time, etc.

  3. Assign Animation Graphics to characters:

this is pretty bareboned setup without any bells and whistles like state machines or collision detection. what the skeletal animation contains is what you’d get. i am sure there are other ways to achieve what you are after, so i’ll defer to the devs for further insight.

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Thank you for your in-depth tutorial. This works perfectly and really fits my need.

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