Character animation with collider

Hi,
I’m trying to add colliders to an animated character by applying the collider preset to the mesh. However I noticed the colliders did not follow the animation, it remains at the default position. What’s the right way to apply colliders to an animated character?

This is unfortunately not yet supported. One can create separate hierarchy of colliders and use animation constraint to match their movement with the animation movement. But out of the box support for colliders on animated characters is something we want to address in future releases.

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Ok got it, thanks!

It seems this is still not supported in 2023? That’s a real killer.

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When this will be supported ?
Is there any work around guide ?

“create separate hierarchy of colliders and use animation constraint to match their movement with the animation movement”

what this mean ?

It should be supported in next release.

The workaround would be to have separate mesh hierarchy to approximate the character - like ragdoll. The individual meshes can then use the animation constraint to constraint the bone movement with the mesh movement.

I would strongly suggest to wait for next release where this should be much better supported.

@AlesBorovicka
Hi~

Is there any solution available in Isaac Sim 4.2 for this issue? It seems that the default colliders still remain in the default pose of the animated characters and do not move along with the animation.

Looking forward to your advice. Thank you!

Please ask your question in the Isaac Sim page. This thread is very old.