I tried to add rigidbody and collisions to the character, but I found that it didn’t work. Is there a way to add collisions to the character? I hope to detect whether the person has collided. Thank you very much for any help!
Please check out Adding colliders to omni.anim.people animated characters.
1 Like
Thank you very much for your reply. I tried to follow your method, but it still doesn’t work. I have attached screenshots and videos.
Can you help me find the problem?
I add rigidbody component to a character joint:
Add collider for the bounding cube:
Save and reopen the scene:
The character just passed through the ground and disappeared.
After more attempts, I finally found the right way:
1、Add rigidbody component to a character joint. Make sure RigidBodyEnabled and KinematicEnabled True!:
2、Add collider for the bounding cube (SDF Mesh doesn’t seem to be getting any better):
3、Save and reopen the scene:
If you have any better suggestions, please let me know. Thank you very much.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.