I have three questions about this:
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When we apply the “rigid” attribute to Xform, I guess it was applied to the “mesh” which is the child of Xform? or applied to the Xform?
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why in add physics menu, “rigid body” and “rigid body with colliders preset” in gray?
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Usually , the collision bound created in Omni is red, But I import the URDF with collison description, it is in green.
If I can not create “rigid body” because it inherited greed collision boundy from original URDF? How can I remove the green bound box?
Thank you !
Hello,
For 3. how do you get the collision bounds to show? I’ve used Physics Debug>Simulation Debug Visualization>Collision Shapes, but the bounds are drawn in pink instead of green or red.
Thanks!
I guess green bound was inherited from URDF, but not inherit collision from omni system.
Describe the collision in URDF.
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You would have to use the inbuild collision visualization based on USD data:
The Physics Debug>Simulation Debug Visualization>Collision Shapes actually displays debug visualization coming directly from PhysX SDK, those colors come from the SDK directly.
Ales