Why the human body skeleton mesh's collider does not move together with the animation?

I set collider as the type of ‘sdf mesh’. Only the green area has the collision effect.

Even the human was made sitting, under animations, the collision area keeps still in the original place.

image

Hi @jasminewuyirobotics . Collision against animated meshes is not supported yet. We hope to solve this in a future version, however.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.