Triangle collider not working


I’m trying to apply triangle mesh collider to my track. Seen in the image bellow. However when I try to run the simulation I get this error telling me the following. And the object can fall right through it. I even tried the SDF mesh collider and got the same error. Any suggestions would be nice.

[omni.physx.plugin] PhysX error: PxScene::addRigidActor(): Rigid actors with SDFs are currently only supported with GPU-accelerated scenes!, FILE /buildAgent/work/f25a4639a4b1bdc1/source/physx/src/NpScene.cpp, LINE 894

you are trying to simulate on the CPU, enable GPU simulation. On a PhysicsScene prim GPU dynamics must be enabled together with GPU broadphase.

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