I have managed to add colliders to the meshes generated by omni.anim.people, however, when the characters move around as part of their animations, the colliders stay in the original spots. (Please refer to the screenshot below)
Is there anyway to make the colliders move around with the characters?
For extra context, I am spawning the characters as part of my Python extension by using the omni.anim.people extension’s functions directly. I have also added colliders by using omni.physx.scripts’ setColliders() function. The colliders are using boundingCube shape approximations.
Hi, the bounding cube is just a cube mesh (Create->Mesh->Cube) and setprimVars:IsVolume to True, this way cube will not be rendered while collider can still use its shape.