Now my code is like these:
while(condition){
cudaGraphicsGLRegisterImage
cudaGraphicsMapResources
cudaGraphicsSubResourceGetMappedArray
Do something
cudaGraphicsUnmapResources
cudaGraphicsUnregisterResource
using OpenGL write texture
}
And now I find that cudaGraphicsGLRegisterImage has a high cost. And I will loop the process many times.
I don’t know what happen if I call the cudaGraphicsGLRegisterImage.
So I want to know if I can do like these:
cudaGraphicsGLRegisterImage
while(condition){
cudaGraphicsMapResources
cudaGraphicsSubResourceGetMappedArray
Do something
cudaGraphicsUnmapResources
using OpenGL write texture
}
cudaGraphicsUnregisterResource
I use the code above, it looks like works well, I want to know if there is something wrong.