Confused about physx's CCT

Hello there,

I’m currently implementing physx’s CCT system within my engine. The fact is that I can’t figure out how to make them collide with static actors, and this is driving me crazy since there almost no detailed documentation about it… If someone can at least send me a link, code or anything that can be helpful, it would be great.

Hoping someone will help me

Hello @aaienthl and welcome to the NVIDIA developer forums!

Are you using the github version of PhysX?

There is quite extenssive information available as part of that repository, please check the README.

Otherwise, if you look for the SDK integrated into existing engines like UE4, please check the official developer pages on the topic.

Thank you!