I heave a camera with pretty big resolution for my robot and I want to control how often we render it. Real camera is used in robot with 8Hz, so I also want to render it in isaac sim no more often.
I tried multiple approaches with ActionGraph, but it still seems to be publishing with the FPS of the viewport that I have in the app. How I should do that?
Bumping this for visibility, this is feature quite critical for us, because we have a robot with 5 cameras and one of it has very high res, but rarely used and has really low fps.
it seems like if I spawn camera(run create_render_product) function specifically it loads the camera and renders it every step of the sim. Moreover, seems like the physics RTF is connected with rendering.
What I tried to do:
Define different frequencies for cameras. But that was giving same RTF result - that is susipicious. I expected that increasing freq should also decrease FPS/RTF.
Also seems like once we define create_render_product in code - Camera render is “created” in the world and RTF drops
I need the very high camera sporadically and I can just create it and delete dynamically(if that is possible) or create render product only at the times I need. But as I said, creating camera once drops the RTF no matter how often I create render product out of it