Hi,
Multiple Godot Engine users have reported crashes with GT 1030 after updating to drivers 450.66.
The crash happens during GL initialization, in a call to glFramebufferTexture2D
while creating cubemap framebuffers.
The issue doesn’t occur anymore after downgrading to drivers 440.xx.
Here’s the ticket in our tracker:
https://github.com/godotengine/godot/issues/41972
You can reproduce the issue by running the current stable version of Godot:
https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_x11.64.zip
Best,
Camille
cassio
September 24, 2020, 3:17pm
2
For those in need of more details here’s the logs of one of the systems with this issue:
nvidia-bug-report.sh log part (full log attached):
– Logs begin at Wed 2020-08-26 15:08:27 -03, end at Thu 2020-09-24 12:06:21 -03. –
Sep 24 12:05:48 ThinkTherforeExists systemd-coredump[1802]: Process 1767 (Godot_v3.2.3-st) of user 1000 dumped core.
Stack trace of thread 1767:
#0 0x00007f143cf49615 raise (libc.so.6 + 0x3d615)
#1 0x00007f143cf32862 abort (libc.so.6 + 0x26862)
#2 0x0000000002991113 n/a (/home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64 + 0x2591113)
#3 0x00007f143cf496a0 __restore_rt (libc.so.6 + 0x3d6a0)
#4 0x00007f143a767365 n/a (libnvidia-glcore.so.450.66 + 0xee6365)
#5 0x00007f143a7685fc n/a (libnvidia-glcore.so.450.66 + 0xee75fc)
#6 0x00007f143a387282 n/a (libnvidia-glcore.so.450.66 + 0xb06282)
#7 0x00007f143a3874fd n/a (libnvidia-glcore.so.450.66 + 0xb064fd)
#8 0x00007f143a389f2c n/a (libnvidia-glcore.so.450.66 + 0xb08f2c)
#9 0x00000000023b80de n/a (/home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64 + 0x1fb80de)
#10 0x00000000023ba75b n/a (/home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64 + 0x1fba75b)
#11 0x000000000695e4e0 n/a (n/a + 0x0)
And here’s the application’s log:
[yerba@ThinkTherforeExists Godot]$ OpenGL ES 3.0 Renderer: GeForce GT 1030/PCIe/SSE2
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on Issues · godotengine/godot · GitHub
[1] /usr/lib/libc.so.6(+0x3d6a0) [0x7f143cf496a0] (??:0)
[2] /usr/lib/libnvidia-glcore.so.450.66(+0xee6365) [0x7f143a767365] (??:0)
[3] /usr/lib/libnvidia-glcore.so.450.66(+0xee75fc) [0x7f143a7685fc] (??:0)
[4] /usr/lib/libnvidia-glcore.so.450.66(+0xb06282) [0x7f143a387282] (??:0)
[5] /usr/lib/libnvidia-glcore.so.450.66(+0xb064fd) [0x7f143a3874fd] (??:0)
[6] /usr/lib/libnvidia-glcore.so.450.66(+0xb08f2c) [0x7f143a389f2c] (??:0)
[7] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x23b80de] (:?)
[8] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x23ba75b] (:?)
[9] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x10163b4] (:?)
[10] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x2a834fb] (:?)
[11] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x86029d] (??:?)
[12] /usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7f143cf34152] (??:0)
[13] /home/yerba/0Programs/Godot/Godot_v3.2.3-stable_x11.64() [0x86b68e] (??:?)
– END OF BACKTRACE –
nvidia-bug-report.log.gz (283.5 KB)