I have a file which i want to display the images within it using CUDA.
The header file includes the image width and image depth (height). I have the image frame size (stored as a 2 dimensional array of the image data). The data was saved as processed images in log scale (256 gray levels with one byte per pixel)
I was wondering what steps I should take to display these images with CUDA. I was thinking of using “texture” to display it but I’m not sure if this is the proper way to do it. I’ve checked out other ways with OpenGL but it seems a lot more than what I can handle.