I am putting together a single (rather large) searchable file with EVERYTHING I have been able to find
in the way of descriptive documentation of the variety of things we find in the SDK code samples.
Even so, for example, I am being prevented from acting the part of the honest craftsman by the lack of any such description
of things like CheckRender.
I abhor blind copying of example code without knowing what it does, what its arguments/parameters mean, etc.
PLEASE ADD to this list, anything you know about that has been useful in terms of documentation for you.
When I get the huge file all done, and after asking for permission from the various authors, I’ll be putting this together as class materials
for teaching purposes, and, depending a bit on the restrictions imposed by authors, I will share it with you.
If I can’t share the file, at least we’ll ALL have a list of ALL the docs ANY of us have found.
The NVSG people are asking for feedback, and I’m trying to tap into that willingness, to get whatever I can get out of nvidia.
ALL THE MANUALS
compiler driver nvcc
best practices guide
openGL mini - how-to
ALL THE FOLDERS that come with the toolkit
some stuff from /SDK/C/common/inc about cutil
ONLINE SOURCES for GL & GLUT
DEVELOPER ZONE stuff
like the general FAQ