In the topic posted in 2009, 2D locality caching works on cudaBindTextureToArray only.
(cudaBindTexture2D vs cudaBindTextureToArray)
- Is the 2D locality caching works on cudaBindTexture2D today?
- The buffer pointer parameter of cudaBindTexture2D, could be a unified memory or not?
- In jetson nano, How to speed up global memory multi-reading in 2D pattern?
Thanks for help!