i have a zotac gtx 1070ti and an intel i7-8700k with an ASUS ROG STRIX Z390-F GAMING motherboard.
this only happens in cyberpunk. i can start a corpo save but after moving a bit it crashes and a streetkid save freezes immediatly. the game also crashes at the intro when fsr is on with the same error. when i disable glcache i can move around for a few more seconds.
things i tried:
i ran memtest for a night and got zero errors after 6 passes.(not sure if its enough)
i changed my ram configs to motherboard auto and default xmp.
i reseated both ram and gpu into other slots.
i tried 535*, 545* and vulkan beta drivers.
if this isn’t a problem with the drivers what would be the best way to test for hardware problems?
log: nvidia-bug-report.log.gz (568.8 KB)
Unfortunately, Xid 69 is rather unspecific, can be really everything from hardware to software. Only thing I noticed is on every boot, kcminit crashes in the nvidia driver compiling shaders. A bit puzzling, what does kcminit start graphics related? Please check, maybe this leaves the gpu in a dirty state having influence on cyberpunk.
the only soution i could find for it was to downgrade glibc and lib32-glibc to 2.38-3 which fixed the error in kcminit but i still crash in cyberpunk with the same error.
Difficult, since you seem to be the only one with that specific error in that game. To have someone at nvidia look at it, it must be reproducable. Also Xid 69 is an internal gpu error which doesn’t make things easier. Usually, I’d say the gpu is breaking but OTOH, this doesn’t reproduce on Windows or in general Linux usage.
Is this only occuring in Cyberpunk or are also other games/applications affected? To check the gpu for subtile errors, you might want to run gpu-burn for 10 minutes.
I don’t think doing a longer gpu-burn run will change the results. You could rather use cuda-gpumemtest to check for video memory defects though I also don’t think that will yield anything, would rather result in Xids 8,13,31.
Maybe try setting “Prefer Maximum Performance” in nvidia-settings to check if performance level switching has some influence.
that setting has always been on maximum performance. i have also tried seting the option to adaptive and downclocking using nvidia-smi to change power usage and it doesn’t work.
(i also ran gpu-burn for an hour and you were right it didn’t change the result)
I’ve been checking protondb and there are only few reports for Pascal based gpus. There might be an issue for those combined with proton-8, switching to proton-7 fixed that, though. What are you using to run CP2077?
Since it runs for some seconds longer when glcache is disabled, I guess shader compilation defers it. Already tried running with lowest settings, all extras disabled?
the problem was with vkd3d.
after tweaking the game a bit more it turned out that with vkd3d v2.6 the game runs without crashing. i’m going to report this problem to the vkd3d github. thanks for helping generix :).