I want to use opengl to process the data that from GStreamer decoded and then get new EGLImage , finally encode and record the EGLImage by GStreamer , is it support a zero memory copy between EGLImage and GStreamer data ?
the data does not have to be copied to cpu memory. and Improve performance.
Please share your current gstreamer pipeline so that we can give suggestion.
Hi he-lixiang,
Have you clarified and resolved the issue?
If not, please share your current gstreamer pipeline, then we can provide the suggestion.
Thanks