an one-dimensional integer array on the gpu is filled by the CUDA kernel.
The length of the array is the size of my draw area(e.g. 800 * 600).
Each integer value of the array contains the rgb data at the given index.
How can I draw this array without copying it back to cpu to screen?
I’ve heard about OpenGL and PixelBufferObjects but I am really not familiar with that.
Can anyone point me into the right direction?