I am the administrator for the http://delta3d.org open source game and simulation engine.
Since a driver update over this past summer we have been facing a serious show stopper bug that appears to be completely random in nature and doe not appear to be dependent on what is being rendered.
This problem is only seen on the desktop GEforce cards, I am running a 980 GTX with Windows 7 x64, the application is built in Visual Studio 2013 x64. I can confirm this same problem on at least 4 other computers with similar hardware.
At some point during a frame the graphics card throws an XID 3 “corrupt push buffer stream” and the driver does not recover, Windows 7 restarts the GPU driver and the application crashes.
Even in debug there is no callstack in the application which crashed, the only call stack is in the driver. Without access to debug symbols for the driver this problem seems unavoidable.
Any help would be greatly appreciated, thank you,