EGL_BIND_TO_TEXTURE_RGBA attribute always false

I had GTX1060 6G card installed on my PC, ubuntu 16.04, nvidia-390, cuda 9.0.

Use following tool to dump EGL configurations

I would like to know why the attribute EGL_BIND_TO_TEXTURE_RGBA in all configs always false ?
Is there anything wrong ?


This is expected. The EGL_BIND_TO_TEXTURE_RGBA attribute refers to the ability to bind drawables to textures using the eglBindTexImage() function, which the NVIDIA EGL driver does not support. This functionality is more or less deprecated in favor of OpenGL framebuffer objects (If you were attempting to texture from a pbuffer before) or EGLImage (If you were attempting to texture from a pixmap before). We do support both framebuffer objects and binding an EGLImage to an X11 pixmap and GL texture simultaneously.