I’m confused about the example given in the Programming guide 2.3 at bottom of page 30 illustrating use of textures.
The texture reference is declared as cudaReadModeElementType for floats. Looking at the kernel it seems the texture is normalized from 0 to 1.
The description given in 184.108.40.206 at page 28 says that cudaReadModeElementType does no conversion.
BTW there is no documentation on tex2D in the reference document.
At page 31, the texture reference is configured for wrap, but in the documentation 220.127.116.11 on addressMode says that wrap is only supported on normalized textures coordinates.
This is confusing because I would expect that the readMode should then be configured to Normalized.
Is this an error in the documentation or a confusion of myself ?