Experience Digital Twins in XR with NVIDIA Omniverse Spatial Streaming

Originally published at: https://developer.nvidia.com/blog/experience-digital-twins-in-xr-with-nvidia-omniverse-spatial-streaming/

Spatial computing experiences are transforming how we interact with data, connecting the physical and digital worlds through technologies like extended reality (XR) and digital twins. These advancements are enabling more intuitive and immersive ways to analyze and understand complex datasets.  This post explains how developers can now engage with Universal Scene Description (OpenUSD)-based NVIDIA Omniverse…

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I have some concerns about pricing when I prepare a project according to this flow. I wonder what kind of pricing I might encounter?

I am experienced with OV and had not trouble create an custom OV composer application.
I have a lot less experience with Xcode, although I successfully create visionOS apps and deployed them to the VP headset. After cloning the project. I use a mac pro with M1 chipset, Sonoma, XCode 16 and visionOS simulator 2.2. The same computer I build visionOS apps on. Everything seemed to go ok, but I can’t build the application. The error appears to be in configuring the project and not the code.

The error is “CompileAssetCatalogVariant failed with a nonzero exit code”.

Any suggestions on what to try?

The main problem was a previous version of homebrew that was uninstalled but some files remained. I had to remove the files before brew would run, which I needed to install git lfs.

Can it be done with Meta Quest3?

the client needs Internet connection! Is it possible to stream using a WiFi router without internet access?

Yes in VR, Quest3’s camera is not as accessible as a phone’s camera, so it is less of an AR device than a phone is.