• Hardware Platform (Jetson / GPU) Jetson AGX Xavier • DeepStream Version 6.0.1 • JetPack Version (valid for Jetson only) 4.6.2 • Issue Type( questions, new requirements, bugs) Lost FPS over time
Hello, I have a custom python deepstream application in docker container that runs 3 cameras in the following pipeline.
The application runs perfect, i’m able to attach a probe function a get all metadata i want, depending of the AI model we are able to get 120FPS, the problem is that after 2 or 3 hours the FPS start dropping and we have ended after 12hours having 10FPS which is not good.
We have seen many issues like this in other threads but for old versions of deepstream, we have tried different parameter tuning on the nvinfer, nvstreammux, nvtracker, and we haven’t been able to fix the problem, we also tried remplacing a gstbase file libgstbase-1.0.so.0.1405 and still we have the problem.
We would like to get some help or direction what to do with this problem
please check if the source can output 30fps after 3 hours, you can use fpsdisplaysink to test fps, like this: gst-launch-1.0 rtspsrc location=rtsp://xxx ! rtph264depay ! h264parse ! queue ! nvv4l2decoder ! fpsdisplaysink
There is no clue in your description. Please use “tegrastats” command to monitor the GPU performance and usage during you running the case for 12 hours.
@Fiona.Chen@fanzh
Why would i wait 12hours when after 3 i’m getting almost 0FPS? GPU and CPU performance looks great at start, but after the 3 hours and when the FPS start dropping it just change with no sense.
The first screenshot shows the FPS when the camera just started, everything good (29.9fps).
The time was 15:11
Which kind of camera are you using(CSI, USB or IP camera)? What is the format of your camera? How many camera sources are you using? How did you measure FPS?
@Fiona.Chen GMSL Camera, I measure the frames as in the deepstream-app-3 using the PERF_DATA class.
I have up to 4 cameras in a Jetson AGX, but i have been doing test with a single camera and still have drops.
Any help on this? I found out that removing the tracker eliminate the frame drops problem, but i don’t know if you have experimented this problem. Sharing with you in case it helps to find a solution