GL/CL sharing depth buffer is this possbile?

Hi all.

i wrote a software that successfully shares many color buffers between openGL and openCL.

now i’m trying to share a depth buffer too, but i’m gettings a CL_INVALID_VALUE error while trying to execute

clCreateFromGLRenderbuffer(context, CL_MEM_READ_ONLY, PS1_depth_buffer_id, &ciErrNum);

is this because this is not a supported operation (yet)?

if you need more infos please ask