GL_LINE_STRIP crashes on Quadro

Hi,

I’m experiencing crashing drivers (311.35 on Quadro 5000, Win7/x64) when calling GL_LINE_STRIP.
I have a simple graph class which paints a signal. It works on Geforce-class cards, but on Quadro’s it crashes. If I change (pseudo-code):

glBegin(GL_LINE_STRIP); for(i=0;i<10;i++)glVertex2f(x,y); glEnd();

into:

glBegin(GL_LINES); for(i=0;i<10;i++){ glVertex2f(x,y); glVertex2f(x,y); } glEnd();

then everything is ok.

Is anybody else experiencing this?

Ruud