I’m working on a project, where the positions of objects in the OptiX scene get updated by a function in a certain interval. Unfortunately the update gets stucked when the display loop starts with GLUTDisplay::run() because the main thread locks into the display loop. I searched for a possibility to unlock the main thread using e.g. freeglut, but that doesn’t helped, because it would terminate my window, if I exit the display loop.
Is it possible to move the GLUT Display Loop into a separate thread, so that the main thread doesn’t get locked and the update function can get called in my desired interval? I also found out that one can use the glutdisplay idle function to retrieve data from outside. Is it possible to edit the idle function in GLUTDisplay.cpp to do that?