I’m quite interested in the potential benefits of utilizing a GPU could hold for audio engineering and DSP. I found a presentation on NVIDIA’s website explaining some of the possibilities of using a GPU to increase the performance of Audio processing. The presentation i am referring to can be found here:
I took a look at NVIDIA’s CUDA toolkits, which seem like a good place to start.
My hypothesis is to incorporate their c libraries with MaxMSP software, found here:
Prehaps I can take my shot at creating a basic low-pass filter which can be processed by the GPU. I believe the primary constraint will be the capability of processing in real-time.
I would like to know if this is at any way realizable, and whether or not there is any current development or libraries available pertaining to this field.