I’m having a problem using the high level API with textures. When I try to bind the texture to a device pointer using the high level API function, I can’t compile the code. I’ve triple checked, and I think that all of the code should be compiling as C++. I’ve also updated to the most recent toolkit but that has not had any effect. Does anyone have any idea what the problem is?
What error message you got while compiling the texture binding code?
Try with, moving the texture binding code to the .cu file and compile it using nvcc compiler.
What error message you got while compiling the texture binding code?
Try with, moving the texture binding code to the .cu file and compile it using nvcc compiler.
The error is that there is no overload to the function that matches the parameters used. It is, however, all inside a .CU file already.
The error is that there is no overload to the function that matches the parameters used. It is, however, all inside a .CU file already.